3/28/2025 12:43:14 PM EDGE Boost raises $17.2m in Seed funding By Louden Richason New York based banking platform for responsible gambling raised $17.2m in Seed funding led by Bullpen Capital.
3/27/2025 2:18:49 PM Game changer: EU introduces consumer protection guidance for in-game virtual currencies By Laetitia Nicolazzi Gert-Jan Hendrix Harry Slachmuylders Jennifer Calver +1 more... Show less As discussed in our Legal Outlook 2025, the topic of in-game currencies is under the spotlight from consumer groups and EU authorities...
1/30/2025 6:15:58 PM Louisiana Businesses - Pay Attention to the March 29 Vote on Business Inventory Taxes By Jesse "Jay" R. Adams, III Joshua M. Sanchez-Secor Louisiana voters will decide on March 29 whether to approve more than 100 pages of revisions to the state constitution related to ad...
1/27/2025 2:16:50 PM Games and Interactive Entertainment Legal Outlook 2025 By Verity Egerton-Doyle Alex Roberts Jennifer Calver Kris Ekdahl Gert-Jan Hendrix Laetitia Nicolazzi Patrick O'Connell +4 more... Show less Introduction As video gaming continues to increase in popularity, the worldwide market is firmly on an upwards growth trajectory. Revenue...
1/16/2025 5:43:35 PM US consumer digital payments under the spotlight: Key CFPB initiatives to target crypto, video games and more By Joshua Klayman Zila Acosta Grimes Nina Zegarra-Schmidt The US Consumer Financial Protection Bureau (CFPB or Bureau) has recently taken significant steps to strengthen consumer protections in...
12/19/2024 5:19:01 PM Exchanging experiences: Legal Summit at the Prague Game Developers Session 2024 By Laetitia Nicolazzi The video game sector has emerged as the largest segment within the interactive entertainment industry, continuously evolving also thanks...
12/16/2024 5:01:45 PM Riot Games’ International Arbitration Court: A new dawn for esports dispute resolution By Tom Cassels Sinziana Ianc Benja Arnott Vivien Li Elio Cunico Salma Shitia Dylan Wyatt +4 more... Show less We consider Riot Games' establishment of an arbitration court to manage esports disputes in League of Legends and Valorant and discuss...
12/9/2024 2:59:08 PM Cash is King - How to organise your Gibraltar entity to optimise access to it. By Tim Garcia As recently reflected on by Moonfare in their below article, as well as by Bain & Company earlier this year The Year Cash Became King...
11/28/2024 9:44:39 AM California's AB 2426: Game changer for video game and digital media purchases? By Laetitia Nicolazzi Kris Ekdahl Effective 1st January 2025, a new law in California (AB 2426) will change how digital games and other digital goods, including movies,...
11/27/2024 4:25:04 PM Sweepstakes in the age of ubiquitous gambling By John Feldman “Money makes it real.” – Booth, from Topdog/Underdog by Suzan-Lori Parks There’s a powerful scene in the great play by Suzan-Lori...
11/25/2024 2:37:38 PM Building Blocks - Gaming Companies and Their Quest for Office Space By Ardie Yilinkou Gaming companies, similarly to those in other creative sectors, thrive on collaboration which is arguably best achieved in-person. On the...
11/7/2024 1:11:29 PM The Power of Online Connection By Tim Dixon In the media we hear about the dangers of online gaming and how it is damaging our society, we also hear a narrative around disabled...
11/1/2024 8:18:14 AM Indie developers level up with trade mark protection By Adam Wilson Historically, the value of trade mark protection has been viewed with scepticism by indie-game developers, however with global revenues...
9/20/2024 3:08:20 PM Roblox Pairs Down Complaint, but Still Faces Class-Action Suit Over Virtual Currency Gambling By Daniel J. McGinn Roblox's most recent motion to dismiss the gambling-based class-action complaint brought by parents, guardians, and minor-aged users of...
9/20/2024 10:20:39 AM The Pokémon Company to finally battle it out with Palworld developer Pocketpair By Adam Wilson Back in March, when asked whether he was concerned the newly released Palworld (dubbed by the internet as “Pokémon with guns”) was...
9/17/2024 9:43:24 AM New challenges for video games companies as European consumer groups complain about in-app purchases By Laura Harper More than half of EU consumers regularly play video games, with the percentage being significantly higher amongst children - 84% of those...